Hello!

I’m Gilberto Prujansky, a Senior Product & Service Designer based in Vancouver.
I turn complex systems and high-stakes workflows into clear, accessible, and buildable product experiences.

I connect the interface people see with the services, operations, and technology behind it—from enterprise learning and aircraft maintenance to e-commerce, media, and public mobility.

Below are selected projects that show how I work:

D2L.com

Ed-tech – Brightspace, Enterprise learning platform • Product design, accessibility, and scalable systems

At D2L, I designed complex Brightspace workflows across quizzes, portfolios, onboarding, awards, and design systems. Working with instructors, administrators, institutional clients, Product, and Engineering, I turned accessibility, privacy, legacy, and technical constraints into clearer, scalable experiences.

Nov’20 — Feb’24
Technologies/tools involved: Adobe XD, Figma, Adobe CCs, Miro.
Brightspace D2L Case Study

Boeing Innovation Labs

Aviation maintenance • Enterprise search and data-intensive workflows

At Boeing Innovation Labs, I redesigned Smart Explorer, helping aircraft-maintenance experts navigate technical information consolidated from more than 80 internal sources. Research with engineers shaped clearer search, filtering, and document-discovery workflows for a high-stakes enterprise environment.

Jan’20 — May’20
Technologies/tools involved: Sketch, Figma, Adobe CCs, Miro.
Boeing FHX Case Study

BuildDirect.com

E-commerce and operations • Product and service design

At BuildDirect, I led UX across both the marketplace and the operational systems behind it—from product pages and checkout to inventory, fulfillment, logistics, and CRM. Research, workshops, prototyping, and a new design-system foundation helped connect the customer experience with the people and processes delivering it.

Apr’18 — Oct’19
Technologies/tools involved: Sketch, Invision, Figma, Adobe CCs, Zeplin, Hotjar, Google Analytics, Google Material, React.
BuildDirect Case Study

Taxi.Rio

Public mobility • Government product and service design

At Rio City Hall’s technology organization, I helped design and launch Taxi.Rio, the city’s official mobility service. Field research with drivers and passengers—and real-world testing with more than 150 drivers and 300 passengers—helped turn policy, safety, and operational constraints into a service people could actually use.

Mar’17 — Ago’17
Technologies/tools involved: Ionic, Kotlin, Swift, Moqups, Adobe CCs, Zeplin, Sketch, Google Maps, Google Material.
Taxi.Rio Case Study

Web and Mobile Products

Remote consulting • UX and product design

As a remote consultant for Integritas Solutions, I worked across U.S. web and mobile products, moving quickly from unfamiliar requirements to journeys, flows, prototypes, and implementation-ready interfaces. Projects ranged from focused feature improvements to complete digital products, delivered with distributed teams across three countries.

Apr’16 — Mar’17
Technologies/tools involved: Sketch, Adobe XD, Adobe CCs, Axure, Zeplin, React, Angular, Swift, Node, WordPress, Ionic, Cordova, Google Material, iOS, Android.
Remote Web/Apps Case Study

InfoGlobo Classificados

Digital media marketplace • UX architecture and mobile product

At Infoglobo, I helped turn one of Brazil’s largest print-classified businesses into a multi-category digital platform spanning real estate, automotive, jobs, services, and products. I led UX and later mobile product work across deep discovery, complex information architecture, and large-scale multidisciplinary delivery.

Apr’13 — Mar’16
Technologies/tools involved: Axure, Adobe CC, Angular, html5, Google Maps, Google Material, iOS, Android, Swift/Obj-C.
Classificados Case Study

D.P.A. Interactive Storybooks

Interactive storytelling • UX and game design for children

At Senkan Games, I designed the UX, game mechanics, and narrative interactions for five children’s storybook apps based on Gloob’s D.P.A. television series. Working with animation, production, and client teams, we turned familiar characters and stories into playful iOS and Android experiences.

Mar’12 — Dec’15
Technologies/tools involved: Adobe CCs, Toon Boom, GameSalad, iOS and Android systems.
DPA Case Study

Muscle Warfare

Consumer brand • Creative direction, UX, and product ecosystem

At SDI Labs, I led the creation of Muscle Warfare from the ground up—connecting brand strategy, packaging, digital experience, campaigns, and retail execution. Within two years, the sports-nutrition line had expanded into major international distributors, including GNC and Vitamin Shoppe.

Oct’09 — Nov’11
Technologies/tools involved: Adobe CCs, 3D Max, Maya, etc.
MW Case Study

Globo TV / Globo.com

Media at national scale • Digital art direction and interaction design

Across seven years at Globo, I helped shape digital experiences for some of Brazil’s largest news, sports, and entertainment audiences. My work evolved from broadcast art direction into information architecture and interaction design, creating websites, navigation systems, and visual experiences at national scale.

Sep’99 — Dec’06
Technologies/tools involved: Visio, Axure, Adobe CCs, 3D Max, Maya, Lightwave, Macromedia.